Arizona Shaolin Kenpo Academy
White Belt

 



Introduction

ASKA would like to take the time to thank you for beginning or
continuing your martial arts journey with us. These training guides are
provided as a guide to assist you move through the various ranks. At
ASKA, we are dedicated to providing the best instruction for all ages
and levels. Our primary goal is to use training in the to create
self-confidant, skilled, unique individuals capable of making positive
life choices. But remember, it is practice which builds skill, and only
good practice builds good skill! Thus, having a solid foundation upon
which to build is vital to your development as a martial artist.

History
The style of martial arts taught at ASKA is based, in part, upon
the five-animal kung fu system that has its origin in the Hunan Province
of southern China during the 1500s. The art, which came to be known as
Shaolin Kenpo, is known as one of the first eclectic martial arts
systems due to its flexibility and continuous evolution, taking from
all other styles.
The basis of the art migrated from China to the Okinawan and
Japanese islands, the Hawaiian islands, and ultimately to the United
States. The lineage of the system is shown below. These people have
dedicated their lives to developing and teaching the art of Kenpo.

James Mitose

William Chow

Adriano Emperado

Nick Cerio

Fred Villari's

Kevin Cincotta

Jerold Shaw Jr.

There are five animals styles which are a part of the system are:
Tiger, Crane, Leopard, Snake, and Dragon. Each animal represents
characteristics that help to form a well-rounded martial artist.

Tiger - Strength and Tenacity
Crane - Balance and Grace
Leopard - Speed and Power
Snake - Suppleness and Endurance
Dragon - Maximum physical and mental control; Represents wisdom of all 5
animals

Before each lesson it is a tradition to show respect for your art,
your school, your fellow students, and your instructor(s). Our front
position or salutation is a way of doing this. The Kenpo salutation is
a right fist covered by a left knife hand. Your fist represents power
and physical, your left hand represents peace and the spirit. Remember,
as a martial artist peace must always be preferred over power, and our
ability to reason must always guide our actions.


ASKA School Etiquette
We would like to take the time to point out the etiquette and
traditions expected at ASKA. Kenpo is a well-balanced martial arts
system. It works on complete body and mind conditioning, flexibility,
stress relief, self-confidence and self-defense. Kenpo is not only an
art, but a discipline. One way to enhance discipline is following the
traditions passed down through your chosen art. These traditions are
codes that should be followed while training in the martial arts.
Showing respect to our peers is just one example of this. Please review
and take note of the traditions that will be followed while training at
ASKA:

Dress Code:
1). Each student MUST have a full Gi (Karate uniform/belt) or
appropriate summer uniforms (ASKA school shirt/Gi pants/Belt). Summer
uniforms can ONLY be worn June through October.
2). ALL Students, regardless of rank, MUST wear a full Gi during
testing.
3). Students may wear a SCHOOL T-SHIRT in replace of a Gi top during
Kickboxing, Arobic Kickboxing, Grappling, and Tai Chi. Tennis shoes
are required for Arobic Kickboxing.
4). Purple belts and above are allowed to wear colored uniforms(black,
blue, white, a combination of these, or a red top or bottom in
combination with any of these colors--never solid red!). Below purple
belt, all students must wear white uniforms.
5). Approved shoes designed especially for karate may worn while working
out in the dojo, but this is optional. NO outside footgear will be worn
in the Dojo with the exception of during Arobic Kickboxing or F.I.T.
Club training.
6). All persons who are sparring MUST wear headgear, footgear, handgear,
mouthpiece, and groin protectors, and rib gear.

Code of Ethics:
1). Students SHOULD NOT wear their belts outside the dojo, and street
shoes must be removed before entering the training floor. Belts will be
tied on from a kneeling position.
2). All students MUST bow as they enter and leave the training floor.
3). Foul language WILL NOT be tolerated in or around the school by any
student.
4). Bowing to each other is a sign of respect. It is also a reminder
that we are cooperating in helping to learn techniques.
5). Students may walk around a class, at the edge of the training floor
when a class is in progress. However, the student SHOULD NEVER walk
between the class instructor and the students attending the class and
should walk around the back of the dojo if it is possible.
6). NO food or drink is allowed on the dojo floor INCLUDING gum.
7). ALWAYS be courteous to your peers. Be polite and do not interrupt
while someone is teaching or working out.
8). DO NOT teach your material to other students. This is the sole
responsibility of the instructor(s).
9). All students will have a written invitation given to them before
testing. Only students who have been deemed ready for testing will
receive an invitation. It is NOT proper etiquette for students to ask
the instructor(s) when they will be eligible for testing.
10). Students who are late to classes MUST ask the instructor permission
to enter into class.
11). Remember the #1 Rule of the School: Martial arts should only be
used for self-defense and self-improvement! Students of martial arts
should NEVER start a fight!



Payment Policies:
All payments will be handled through our billing company, either
through an auto-pay agreement or a monthly billing. Cancellations for
all private lessons must be made 24 hours in advance in order to avoid
being charged for the session. Extreme situations will be taken into
consideration.
There will be NO credit given for any group classes that are
missed.
If for any reason a student cannot continue training, the student
must send a written notice of cancellation 30 days prior to termination.

No refunds will be given for initial deposits/investments.

We want your training at ASKA to be a fruitful, yet challenging
experience. Following these guidelines, combined with hard work will
facilitate an enjoyable learning environment. AND REMEMBER: Practice,
indomitable spirit, courage, and integrity make for a proficient martial
artist!

Belt Ranking Rules & Policy
1. Stripe Requirements: Students MUST have ALL appropriate stripes on
their belt before they are eligible for belt rank testing.

Red: Blocking Systems
Blue: Combinations & Kenpos
Yellow: Jujitsus
Green: Forms (Pinan & Kata)
Black: B Average or above on Report Cards

NOTE: Just because a student has all required stripes does not mean they
will automatically test. Please see #2 below.

2. Test by Invitation: Testing for belt rank will be by invitation
only. Students can receive test invitations up to the day before
testing. Most invitations will be handed out approximately one week
before testing and may be given out by any of the instructors.

3. Notebooks Mandatory: Students MUST bring their notebooks to class and
testing. If a student does not bring their notebook to class or to
testing, they will not be shown new material or be allowed to test.

4. Full Gis/Uniforms: ALL students must wear a full gi/uniform with a
belt for testing. Students not in full uniform will not be allowed to
test.

5. Requesting Testing or Material: It is NOT proper etiquette for
students to ask the instructor(s) when they will be eligible for belt
rank testing or ask for new material. The instructor(s) will determine
based upon performance when new material will be received and when a
student will be invited for belt rank testing. Students can, however,
ask to test for their stripe requirements. See #1 above.



General Rules for Victim Prevention

Be safe at home!

a). Have keys out and ready to open your door BEFORE you get out of your
locked vehicle to enter your home.
b). Insure adequate lighting around entrances and walkways.
c). Make sure you have appropriate window and sliding door locks. For
sliding doors, place a bar between door and frame to avoid popping off
track.
d). Install the proper security (i.e. dead bolts, alarms, panic buttons,
etc.).
e). Do not answer the door if you are not sure who it is!
f). Keep all shrubs and trees well trimmed and low so that it is not
possible for someone to hide in them.
g). Never hide a key outside of your house as a spare!
h). Keep all doors, entries, windows, etc. locked.
i). If you live alone, do not record messages on your answering machine
that allude to that to that fact. Do not publish your full name in the
phone book or on the outside of your house. Use only first and middle
initials with your last name.


Be StreetWise!

a). Use common sense! Be alert to your surroundings and the people
around you. Walk with eyes up and looking about you, not looking down at
the ground.
b). Always keep your keys in your hand when walking to and from your
car. They can be used as a weapon if necessary.
c). Do not identify yourself on your keys.
d). Park your vehicle in well-lit areas and as close as possible to your
destination.
e). Always check underneath your car and in the back seat before
approaching the vehicle or getting into it.
f). Avoid short cuts through poorly lit areas (i.e. alleys, backyards,
etc.).
g).If you are being approached by someone suspicious, cross the street
or get out of direct line with that person. Travel to a public place or
well-lit area.
h). If you ever suspect that someone is following you (on foot or in a
vehicle), immediately travel to a public place or house that has lights
on.
i). Never, never get into a vehicle with a stranger, even if you are
threatened!
j). Always check elevators, stairwells, hallways, bathrooms, etc. for
suspicious persons. If you see one, do not enter.
k). Always lock your doors once you are in your car, even if it is to
travel down the block.
l). Never be afraid to make a scene!






Stranger Danger Rules for Children

Stranger Danger Rule 1: Take Trips With Your Friends
When you walk to school, the store, or go biking, take a friend
along. It not only makes the trip more fun, but safer as well! If you
can travel with more than one person, that is even better. If you live
far from your friends, find out if there are other kids in your
neighborhood that would like company, maybe even younger children that
you could help out. If you need to walk alone know the route you are
taking and safety spots.
Stranger Danger Rule 2: Have Safety Spots
Knowing where safety spots are can be very important if you are
walking to school or out playing in your neighborhood. Safety spots are
trusted neighbors, police stations, restaurants, etc that you can go to
for help if you feel scared, unsafe or if someone is following you.
Make sure that when you are walking around or out playing that you stay
away from areas that do not have many people around, like alley ways,
woods, or deserted buildings.
Stranger Danger Rule 3: Don't Help Strangers
If a stranger ever approaches you and asks you to help him/her find
something that he/she has lost (for example, a puppy or money) or asks
you for directions - do not answer, simply run away and find an adult
that you know or a safety spot. Adults should not ask children for
help, so do not feel bad for not helping.
Stranger Danger Rule 4: Don't Accept ANY Gifts From Strangers
If a stranger ever offers you money or a gift - DO NOT accept it!
Do not even get close enough to see the gift that is being offered. Do
not accept the gift even if it is something that you really, really
want. If the gift is being offered by a stranger, ignore that person
and run away.
Stranger Danger Rule 5: Never Get Into Strangers' Cars
If a stranger ever pulls up in a car and asks you to get in for a
ride or to get in for ANY reason, DO NOT get in the car. Run away from
the car and find an adult that you know or a safety spot. If you get
out of school and a stranger is waiting and says he/she was sent for
you, do not get in. Even if he/she uses your name and tells you that it
is an emergency, do not get in. Quickly find a teacher or aide and tell
them what has happened. They will help you solve the problem.
Stranger Danger Rule 6: Trust Your Feelings
Have you ever had a bad feeling about something or someone? Those
feelings are called instincts. We all have them, but we can't see them
or touch them. They can be very helpful to us. For example, if
someone is walking toward you and you do not feel good about it, trust
yourself and walk away. Even if your instincts tell you that a stranger
is okay, you still need to follow the stranger danger rules first.
Unfortunately, bad people do not always look bad. They can appear to be
very nice. But following the rules can keep you safe!
Stranger Danger Rule 7: Never Let A Stranger Into Your Home
If you happen to be home alone, NEVER let a stranger into the house
or anyone else without your parent's permission. Make sure that you
know how to call 9-1-1 in an emergency (See rule 9). Examples of
emergencies can be someone trying to get into the house, fire, you are
hurt, etc. Never let someone knocking on the door or calling on the
phone know that you are alone. You can always say that your parents are
busy and take a message.




Stranger Danger Rule 8: If You Are Scared Or Threatened, YELL LOUD!!!!
The number one weapon that you have against strangers is your
voice. If you ever feel scared or threatened, do not hesitate to shout
as loudly as you can. If a stranger ever tries to grab you, you can
shout things like "Help, Stranger!" "Hey, Leave me Alone!" and "Help,
This isn't my mom/dad!"
Stranger Danger Rule 9: Know How To Dial the Police, Fire Department,
Trusted Neighbor.
Make sure that you know how to call 9-1-1 or 0 in emergencies on
the telephone and how to use public phones. Make sure that you can tell
the person on the line, your first and last name, your address, and your
phone number with area code.
Stranger Danger Rule 10: Tell A Parent or Trusted Adult About Any
Strange People or Events
If ANY situation that is strange or just not right happens, tell
someone! If anyone approaches you or touches you in any way that you do
not feel comfortable with, tell someone! Do not be afraid to talk to
parents or trusted adults about it.


White Belt Requirements:

Strikes:
Front Two Knuckle - Closed fist punch using the first two knuckles
starting with the index finger; palm should be facing down.
Back Two Knuckle - Closed fist punch using the first two knuckles but
palm should be facing up.
Thrust Punch - Punch using the first two knuckles. Hand is vertical.
Palm Heel - Strike using the bottom of the palm. All fingers should be
together and pointing straight up.
Hammer Fist-load fist to your ear, drop your elbow whipping fist out &
down, or down and in.

Kicks:
Front Ball - Linear kick using the ball of the foot. Foot is flexed.
Front Instep - Circular kick using the top of the foot. Foot is
pointed.
Crescent-Bring your foot up to the outside, whipping inward, striking
with the inside of your ankle-heel bone, and then back to stance
Reverse Crescent-Bring your foot up to the inside, whipping outward,
striking with the outside blade of your ankle-heel bone, and then back
to stance
Back - Linear kick to the back using the heel. Foot is flexed.
Side Blade - Linear kick using the heel where the leg and foot are
positioned parallel to the ground. Foot is flexed.

Stances:
Horse - Feet are positioned shoulder width and a half apart. Weight is
equally distributed. Toes are pointing forward and feet should be
parallel to each other. Your knees should stay bent.
Right/Left Side Back Half Moon (or Forward Stance)-Feet are shoulder
width apart pointed at a 45 degree angle. Weight is distributed
equally. Guard is ALWAYS up! Front toe should be aligned with the rear
heel.

8-Point Blocking System (from a Horse Stance):

1. Right Outward Block
2. Left Outward Block
3. Right Inward Block
4. Left Inward Block
5. Right Upper Block
6. Left Upper Block
7. Right Downward Block
8. Left Downward Block

White Belt Combinations:

Combination #6:
1). Begin with hands in on guard position.
2). From a horse stance, chamber right leg and deliver a right front
ball kick to knee or groin as opponent punches.
3). Cross and cover.

Combination #7
1). From a horse stance, step off-line with left foot.
2). Block opponent's punch with left, then right parry block. Side kick
to knee or ribs.
3). Cross and cover.

White Belt Kenpos

Pushing Tiger #1:
1). Load hands on left side in "cup and saucer" position.
2). Step forward with right foot.
3). Execute a #1 block while doing a left reverse punch to opponent's
solar plexis.
4). Cross and cover.

Pushing Tiger #2:
1). Load hands on right side in cup and saucer position.
2). Step forward with left foot.
3). Execute a #2 block while doing a right reverse punch to opponent's
solar plexis.
4). Cross and cover.

Pushing Tiger #5:
1). Load hands on left side in cup and saucer position.
2). Step forward with right foot.
3). Execute a #5 block while doing a left reverse punch to opponent's
solar plexis.
4). Cross and cover.

Pushing Tiger #6:
1). Load hands on right side in cup and saucer position.
2). Step forward with left foot.
3). Execute a #6 block while doing a right reverse punch to opponent's
solar plexis.
4). Cross and cover

White Belt Jujitsus:

Front Choke:
1). Step back with left foot into a side horse stance.
2). Execute a #3 block to opponent's wrist area.
3). Back two-knuckle punch to opponent's chin with right hand.
4). Side kick or side blade kick to opponent's groin or knee.
5). Cross and cover.

Back Choke:
1). Raise your right hand high in the air (as you would in school to ask
a question).
2). Step back around between opponent's feet with right foot, while
crashing your arm down through your opponent's grab
3). Back two-knuckle punch with right hand to opponent's chin.
4). Side kick or side blade kick to opponent's groin or knee.
5). Cross and cover.


Wrist Grab:
1). Step back with right foot while snapping your hands back along each
side of your face (moving your arms at your elbows only!).
2). Front puch to opponent's face.
3). Front ball kick to opponent's groin.
4). Cross and cover.

White Belt Form:

8-Point Form A:
Bow, salutation,

1). Load hands on left side in "cup and saucer" position
Step forward with right foot
Execute a #1 block while doing a left reverse punch

2). Load hands on right side in cup and saucer position
Step forward with left foot
Execute a #2 block while doing a right reverse punch

3). Load hands on left side in cup and saucer position
Step forward with right foot
Execute a #5 block while doing a left reverse punch

4). Load hands on right side in cup and saucer position
Step forward with left foot
Execute a #6 block while doing a right reverse punch

5). Load hands on right side in cup and saucer position
Step backward with left foot
Execute a #3 block while doing a left reverse punch

6). Load hands on left side in cup and saucer position
Step backward with right foot
Execute a #4 block while doing a right reverse punch

7). Load hands on right side in cup and saucer position
Step backward with left foot
Execute a #3 block, then a #7 block while doing a left reverse punch

8). Load hands on left side in cup and saucer position
Step backward with right foot
Execute a #4 block, then a #8 block while doing a right reverse punch

Salutation, bow.

Key Terms

3-Sectional Staff - a Chinese weapon consisting of 3 sticks of equal
size connected by a chain or rope.

4-Quadrants - the sectioning of the body into four parts by drawing a
line down the center of the body and one across the waist.

5 Elements - Water, Fire, Earth, Metal, Wood.


Assistant - a Purple belt or below who assists in class; not eligible to
teach new material unless designated to do so by a senior instructor.

Attitude - represents one's mental orientation involving beliefs,
feelings, and values.

Balance - the relationship of the body to its opposites; refers to the
equalizing in number, weight, force, or proportion; to counteract, or
neutralize.

Belt Requirement Chart - a chart that contains all the material required
for a specific ranking that must be completed by a coach or instructor.

Block - the physical stopping of a strike or kick.

Bo/Staff - a weapon made of hard word usually 5-6 feet in length and
with varying diameters.

Bow - the bending at the waist with the hands at the side to show
respect.

Broad Sword - a hand weapon with a long curved blade used for slicing.

Center of Gravity - refers to the point just below the navel; it is
usually slightly lower for women due to differences in form of the
pelvis.

Centerline - a line representing two equal halves of the body drawn from
through the nose, chin, solar plexus, and into groin.

Chamber - a position where the knee is raised prior to launching a kick.

Chi - refers to life force or vital energy; it is the force that unites
all things.

Chief Instructor - the owner of the dojo.

Circular - refers to any movement or motion that is not lateral or
linear.

Clock Theory - a way to use the numbers of a clock to represent
position.

Dan - a Japanese term for ranking or degree, used in black belt ranking.

Defensive - usually refers to the attitude and physical movement of a
defender; also refers to defending or protecting.

Dojo - a Japanese term meaning the "place of the way."

Escrima - a Philippine weapon made of hard word and approximately 2 feet
in length. Many times the escrima are used in pairs for blocking and
striking.

Flow - refers to a smooth and continuous rhythm of movement.

Front Position - stance where feet are together, knees slightly bent,
right hand in fist covered with left knife hand.

Gall bladder - a blue-green organ approximately 3 inches long located on
the underside of the liver.

Grappling - refers to ground fighting where techniques are focused on
pinning, joint locks, chokes, and basic control over an opponent.

Hajime - a Japanese term meaning begin or commence.

Half-mooning Step - circular step forward or backward where the foot
starts from the outside, travels to the inside and continues to the
outside in the opposite direction (i.e. front to back, side to side).

Hard - refers to any motion that requires higher levels of physical
strength or power.

Inside - refers to positioning of a person relative to another, usually
within the inner parts of the arms.

Instructor - 1st Degree black belt or above who guides in the teaching
of martial arts.

Intensity - the combined amount of effort and concentration put into an
activity.

Jeet Kune Do - a modern style pioneered by Bruce Lee; name is translated
as "way of the intercepting fist"; emphasizes simplicity, freestyle, and
protection of the centerline.
Joint Lock - the physical manipulation of a joint to a misaligned
position that results in pain and/or injury

Jujitsu - a Japanese martial art that is translated as the "flexible
art," and emphasizes throws, joint locks, and manipulation.

Kama - an Okinawan weapon originally used as a farming sickle; consists
of a crescent-shaped blade with a handle attached to it.

Karate - a Japanese martial art translated as "empty hand."

Kata - a set of patterned moves; also known as a form.

Kenpo - a Japanese term meaning "Ch'uan Fa" in Chinese or "fist method"
in English.

Kiai - a Japanese term meaning "spirit shout;" a loud shout used to
exhale air and reinforce the power of any strike or kick.

Kick - a strike utilizing various parts of the foot.

Kickboxing - a full-contact fighting system that combines hand and feet;
the goal is to knock out your opponent.

Kumite - a Japanese term for sparring or fighting.

Lateral - refers to a side to side motion.

Linear - refers to a straight-line motion.

Meridian - represents the pathways which Chi flows throughout the body.

Nunchuku - an Okinawan weapon usually made of two short pieces of wood
about the length of a forearm attached by a rope or chain.

Offensive - usually refers to the attitude and physical movement of an
attacker; also refers to advancing or making the initial move.

Off-line - refers to the line of attack and moving out of the way of
that line.

Outside - refers to positioning of a person relative to another, usually
outside of the arms.

Pivot - turning the body from the center point of gravity to change the
angle of position.

Power - the amount of force exerted.

Pressure Point - specific points on the body that are especially
vulnerable to injury; many times are located near the joints.

Qi Gong - a style of Wushu over 300 years old; its purpose is to elevate
internal energy and improve the circulation of Chi throughout the entire
body; consists of meditation and easy movement.

Reaction - refers to the speed, physical and emotional response, and
intent with which a person responds to an attack or situation.

Right Foot Out & Elbows - a movement used to transition from a front
position into a horse stance with hands in chamber position.

Sai - a defensive weapon that resembles a dagger being about one foot
long; consists of a central prong with two shorter ones attached at the
handle.

Salutation - front position; stance where feet are together, knees
slightly bent, right hand in fist covered with left knife hand.

Sensei - a Japanese term for teacher.

Settling Weight - refers to the sinking of weight when striking,
kicking, locking, etc.; considered to increase the efficiency and
effectiveness of a technique.

Shaolin - a Chinese martial art known for its use of the animal fighting
styles, including; Tiger, Crane, Leopard, Snake, Dragon).

Shihan - the highest dan rank in martial arts.

Sifu - a Chinese term for teacher.

Soft - refers to any motion that uses an attacker's momentum or strike
against them; requires lower levels of physical strength and power; can
be as devastating as a "hard" reaction.

Solar plexus - nerve plexus in the abdomen; the pit of the stomach.


Spear - a weapon that consists of a long, hard wood staff with a pointed
tip for piercing, slicing, and thrusting.

Speed - velocity with which something is done; how fast it is.

Stability - a position that is of good balance and strong foundation;
can also refer to physical and mental consistency.

Stance - any set standing position in martial arts (i.e. cat, bo, etc.).

Strike - open or closed hand technique (i.e. punch, knife hand, palm
heel, etc.).

Style - refers to a specific type of martial art (i.e. Kenpo, Tae Kwon
Do, Karate, etc.).

Sweep - techniques where an opponent's feet are hooked, pushed, or
otherwise taken out from underneath them and results in a take-down or
throw.

Tae Kwon Do - the Korean "art of hand and foot fighting;" Tae refers to
the foot; Kwon to the hand; Do refers to the mind.

Tai Chi Chuan - a Chinese art that means "grand ultimate fist;" It is
one of the oldest martial arts known to man; Consists of slow and
connected movements (flowing) that are practiced to reduce tension, to
slow breathing, to relax the mind, and ultimately increase the flow of
Chi.

Take-Down - the physical and deliberate placement of an opponent on the
ground.

Technique - a set of pattered moves in the Kenpo system to defend
against a specific attack; any strike, kick, or way a strike, kick,
take-down, etc. is done; also refers to the correctness of an activity
(i.e. good/bad technique).

Tiger Fork - a weapon that consists of a long, hard wood staff with a
pitchfork-like tip for piercing, slicing, and thrusting.

Tonfa - an Okinawan weapon that was originally used as the handle of a
rice mill; consists of hard word about 2 feet long with a rounded handle
attached at a right angle.

Transition - the movement between stances.

Yin/Yang - a Chinese philosophy that refers to the "nature of the
universe;" Yin symbolizes the negative and destructive and the soft and
passive, where Yang represents the positive and creative and the hard
and active. It is believed that one cannot exist without the other


 

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